Bounce Race (ALPHA PORT)
This game does have some deviations from the original port. The original feel of the game was intended to be preserved, but I made some changes.
Level Design
- The tutorial has extra bounce pads in the top right, as the new physics engine makes it impossible to finish, as the original game depended on a glitch to pass.
- Level 2 (B.B) Has the start section made easier by reducing the size in the initial floor gap.
- Level 4 (T.C) Has removed a spike from the 2nd platform to make the difficulty more consistent and less frustrating.
- Level 5 (L.H)Does not have sideways spikes due to level editor limitations.
UI
- Instead of using a pixel bitmap font to render text, currently there is a vector font with no anti-aliasing, as the use of a sprite sheet bitmap font is debated.
- Pressing [ESC] during the game will send you back to the title screen.
- Game timer now measures in seconds, not frames.
- When the game is ready to record, the timer shows READY instead of an alternate dialog.
What is not added yet:
- More levels
- High scores and saves.
- Pixelation???
Known bugs/Issues
- The resolution is currently fixed, meaning the web player will appear to have a cropped viewport. Downloading the binary and running the program should be fine as long as you have a resolution large enough to display the whole window (at least 1920x1080). This is not really a bug, but more of a design oversight.
- You may notice that most of the available platforms are generic linux binaries. This is because Linux is by far, the easiest OS to compile for, as I have had problems trying to build for macOS.
If your platform is not available for a binary download, just run the webgl version if it works.
MacOS users can potentially run the windows binaries through wine or it's derivatives.
Updated | 20 days ago |
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | dddnk |
Genre | Platformer |
Made with | Bevy Engine |
Tags | 2D, No AI, Pixel Art, Retro, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Development log
- Version 0.220 days ago
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